UX has been a buzzword that bounces around the design world, endorsed and adopted by designers anddevelopers. In many cases, highly respected developers who claim to be talking about ”UX” in a product demonstration are in fact showing a large number of UI features. I doubt much that the vague definition may account for this kind of misunderstanding. We’ve heard of UI (User interface) and UX (User Experience). When you build an App or a website with prototyping tool, we will talk about both. If UX is not UI, What is the exact difference?
It’s a funny phenomenon tht developers often talk about concepts, meaning only the part they actually build. For instance, they often talk about a “user” meaning just their ID and, maybe, authorizations. I’ve had systems telling my that I don’t exist, merely because I didn’t have an ID and authorization registered in that system.
Wrt UI/UX, I see it very simple: a user is having an experience when using a user interface. The UI is merely the part that gets built. In fact the experience when viewing a demo is something quite different from that actually using a UI, so a “UX demo” is inherently nonsense.
This image sums it up quite nicely:
- UX is the focus on the user and their needs, doing the appropriate research and validation focused on the end-user.
- more focussed on workshops
- lo-fi prototyping
- The UI is the layer on top of it, making the wireframes beautiful, fitting to the company his brand.
- more focused on content creation
- hi-fi prototypes (based on the lo-fi prototypes)
Of course their is a gray area between the two. Because a good UX designer needs to understand how colours, layouts and typography work. But UX is in my opinion the higher level, because with UX skills you can make really the difference to make the design a delightful and simplified experience. With only UI skills you could make the most beautiful app ever, but it’s not validated if it fits to the users needs and if it might work as espected.
Though most IT universities (at least in the Netherlands) nowadays educate their designers both in UX, UI and brand marketing. and not only in UI as the traditional art schools would.
“User experience” refers to a person’s interactions with a product, application, or operating system. So designing a user experience – or in other words, creating a UX – means defining the way a product operates and how it meets a user’s needs. It’s obvious that a UX should be clear, comfortable and user-friendly.
User experience design is the process of researching, developing, and improving all aspects of user interaction with a company ’s product to satisfy its users.
UX focuses on:
Problems that UX solve: improve the user’s experience with the product through test results, ultimately creating a product that is useful and valuable, as well as easy to obtain, pleasing to use.
The user interface is the visual appearance of a product, and UI designers decide how to visually design the product for effective user experience. The User Interface includes all the controls, buttons, blocks and elements of an application – the visual elements which create a product’s feel and its unique image. Developing a UI involves selecting colors, defining corporate identity, and following the latest design principles.
Problems that UI solve: attract users and ensures a pleasant product experience.
Why UI doesn’t work without UX?
UI and UX go hand-in-hand, which is why we always see these concepts written together as UI/UX. In this regard, most specialists agree: no matter how great your UI is, it cannot be effective if it’s not backed up by a satisfying user experience. In other words, there is no point in making a design with high-resolution images, gradients and textures if necessary pages (for example, error page or success page) are missing.
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